Chapter Enhancements

This page includes additional information that is specific to each of the chapters in the book Understanding Augmented Reality.

 

Chapter 1.

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I referred to one of my previous books: “Understanding Virtual Reality”.  That book is available at: Understanding Virtual Reality .

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Important Links:

Figure 1.28 CAVE Quake II <– There are links on this page to videos of the VR experience

Figure 1.29 VMD

 

Chapter 2.

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Try it yourself!

Figure 2.12 I Am Ironman 2 Augmented Reality Application <– You can try this application yourself.  Just follow the link and install the plug in they provide.  This will provide a “Magic Mirror” experience where you see yourself with the Ironman mask on your head.

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Figure 2.21: Autodesk Maya

 

Chapter 3.

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Figure 3.16 VIDEO of Lego AR Kiosk <– This is a video of one example of the LEGO augmented reality kiosk.  This is an example of a “Magic Mirror” AR application.

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Figure 3.18 VIDEO of “Glowing Pathfinder Bugs” Projected AR application

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Figure 3.23 Digital Binocular Station

Figure 3.24 VIDEO of Digital Binocular Station<– This is an example of a “Magic Lens” AR application

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Figure 3.26 VIDEO of Simtable projected AR application (showing the simtable projection AR display)

 

Chapter 4.

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The Unity Game Engine (Free Version Available for download here: Free Download)

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Figure 4.6 Eclipse Software Development Environment (Download here: Free Download)

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Figure 4.7 Autodesk Maya

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Figure 4.9 Blender (Download here: Free Download)

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Figure 4.13 Crystal Softsynth (Download here: Free Download)

Figure 4.14 Garritan Personal Orchestra and a VIDEO Demo/Review

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Figure 4.15 Symbolic Sound Kyma

 

Chapter 5.

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Figure 5.1 VIDEO and Description Inition

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Figure 5.8 Idaho Virtualization Laboratory

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Figure 5.9 Vector Drawing Program <– There is a free program called Inkscape that has some similar functionality (Download Here: Free Download)

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Figure 5.10 Raster Graphics Program  <– There is a free program called Gimp that has some similar functionality (Download Here: Free Download)

 

Chapter 6.

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Try it yourself!

Figure 6.6 You can try this AWESOME “Magic Lens” application yourself for free.  Simply download the daqri “Anatomy 4D” application and print out the target image (included with the download).  Then start the application and point the camera at the target.  You can use the buttons and slider on the device to interact with the bodies.  This app is available for both iOS and Android.  Note that the target is also printed in chapter 8 (page 252) of this book (a small version), so the app will work just as well (albeit small) with this book as the target.

VIDEO – there is a VIDEO demo of Anatomy 4D as well.

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Figure 6.13 VIDEO of Simtable projected AR application (showing the simtable projection AR display)

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Figure 6.15 VIDEO of National Geographic Augmented Reality <– This is an example of a large scale “Magic Mirror” AR Application

 

Chapter 7.

There are currently no enhancements for chapter 7.  If I find anything appropriate I will put it here.

 

Chapter 8.

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Figure 8.3 Additional information: futureofreality.org

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Figure 8.4 Additional information about the Witches in Early Modern England project

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Try it yourself!

Figure 8.7 This magazine has multiple AR experiences in it including the cover image and all the major stories.  To try it, get the daqri app for your device (iOS or Android) from daqri.com  Then, download the PDF of NCSA’s ACCESS Magazine from: DownloadFall 2012 PDF  Print out the PDF. Then, start the daqri app and point it at the various images in the magazine.  There are a variety of different ways AR is used in the magazine including 2D videos, 3D molecules, 3D interactive experiences, etc.  Note that your device needs to be connected to a network of some sort for the experiences to work.  (the daqri app downloads the content for the experiences when it recognizes the images in the magazine.)

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Figure 8.11 VIDEO of National Geographic Augmented Reality <– This is an example of a large scale “Magic Mirror” AR Application

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Figure 8.13 VIDEO of String applications from String

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Figure 8.15 VIDEO of Virtual Dugout Application and further information about the V.D. App.

Try it yourself!

You can get the Virtual Dugout App by downloading it to your device.  Just search for Virtual Dugout from University of Illinois.

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Figure 8.18 – This is an example of non-referential augmented reality:

Non-referential Augmented Reality

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Figure 8.22 – The Ethnobotany Workbook App is not available yet, but will be soon.  I will post a note here when the app is available for general download.

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Figure 8.25 – The colAR App is now available.

Try it yourself!

To try colAR go to http://www.hitlabnz.org/index.php/products/colar to see the video and get instructions to download and try the app yourself.

Figure 8.26  – This example uses the daqri app.

Try it yourself!

To try this example yourself, get the daqri app for your iOS or Android device and use the target printed on page 251 in the book.

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Figure 8.27 – Anatomy 4D

Simply download the daqri “Anatomy 4D” application and print out the target image (included with the download), or use the target on this page.  Then start the application and point the camera at the target.  You can use the buttons and slider on the device to interact with the bodies.  This app is available for both iOS and Android.

 

Chapter 9.

There are currently no enhancements for chapter 7.  If I find anything appropriate I will put it here.